You will instantly know how to play Morzyn if you ever played Morkin 2 before. The handling is nearly the same. The most important fact is to know the difference between the effect of the right and the left mouse button. Only use the right button if you want to cancel an action or to end your round! For everything else use the left button!
The following steps will guide you through the standard operations and moves during a game.
Main characters (Warrior, Rogue, Sorcerer)
The main character is the main unit of every player. If this warrior dies the game will be lost. The main character is a very powerful unit. There are three different "classes of main characters."
As you will see, moving units in Morzyn is easy. Just use the left mouse button to select one of your units you want to move on the field (you will not be able to move your unit if it has direct contact to an enemy - please read "Attacking" for further information). When your unit is selected it's background will be shaded a bit. Now it's time to click the box you want your unit at. Remember: You can always move units step by step. Even if your unit has more than 1 move point you will have to click on a box in it's direct environment. You can repeat this step until your unit is out of moving points for this round. When you have finished your moves your unit will automatically be deselected. So you can select the next one. Of course you can also cancel the moving of a unit by clicking the right mouse button.
If the unit you selected also has distance attack it will be deselected AFTER you used this special skill. Please read "Attacking" for further information.
To attack an enemy unit you have to select one of your own units first. Use your moving points to get in direct contact with your opponent. If your enemy is already next to you you can only attack him or cancel your turn. You can not move away from your enemy in this case. To attack him just click on him as you would do to move your unit. If you are lucky your unit will harm the enemy. If your unit does not have additional distance attack skills it will be deselected automatically. Otherwise you have the chance to attack your enemy once more. Just click on him again or any other enemy unit near you. Depending on the range of your distant attack you can attack any enemy unit in you line of sight with this kind of special attack.
At the beginning of every round the main characters have the chance either to cast a new creature or magic spell. If you have at least 2 spell points you will be automatically guided to the spell menu. Here you can see all the units and spells your grimoire contains. You can only cast a spell if you own the required spell points. If you have enough spell points to cast a new creature it's name will be written in white color (everything that is too expensive for you will be written in grey font). Now select the unit or spell you want to cast with your left mouse button. The spell menu will close automatically. You can now place the new unit in a box near you. If you selected a distant attack you just have to click the enemy unit you want to attack. You do not always have to buy something from the spell menu. If you want to keep all your spell point (maybe to save for a stronger creature) click the right mouse button.
Earning spell points
You need spell points to cast spells. To earn spell points you have to fight against enemy units. Harming them with melee damage will add double the damage points to your spell points. Distant damage will only count once - no matter what kind of attack it is. This means:
2 melee damage = 4 spell points
2 distant damage = 2 spell points